Find the appropriate download link in the upgrade instructions for each macOS version: macOS Catalina, macOS Mojave, or macOS High Sierra Installers for each of these macOS versions download directly to your Applications folder as an app named Install macOS Catalina, Install macOS Mojave, or Install macOS High Sierra. Build and run the app to see the icon in the Dock menu. If you still see the default app icon, quit the HelloWorld app, go back to Xcode and choose Clean Build Folder from the Product menu, then run the app again. As well as being an editor, Xcode also contains all the documentation you will need for writing macOS apps. Make sure to test your apps with the macOS 10.15 SDK and sign your apps, plug-ins, or installer packages to let Gatekeeper know they’re safe to install. You can also give users even more confidence in your apps by submitting them to Apple to be notarized. Learn more about Developer ID. In this tutorial, you’re going to build your first Mac application, specifically a Mac version of the app we created in the How To Create A Simple iPhone App tutorial. If you’ve followed that tutorial, you will be familiar with most of the steps on this one, and you will be able to see the main differences between iOS and Mac programming.
- How To Build Macos App Download
- Macos App Store
- Macos App Download
- How To Build Mac Os App
- Essential Macos Apps
So I first saw a tweet by Kaiyes Ansary, about creating a Expo-Electron based macOS menu bar apps, which I found the idea interesting, since Tempomat has been on the market for a couple of weeks already but the process of learning and mastering native APIs, swift and SwiftUI was not easy at all, I also saw the microsoft just added macOS support for React native and I thought… I think I can make that work, and I did, so now I’m sharing the joy
npx react-native init myApp --template react-native-template-typescript
A simple rn project, nothing fancy here
This is bound to change, you should always follow the instructions on the microsoft react-native-macos site, but for now you can do: https://yellowcastle.weebly.com/break-time-mac-app.html.
Afterwards you should have a basic RN mac os app, you can try to run it and it will open a normal window
Ok, this step is not 100% necessary, you could just set up the statusbar button on obj-c but I don’t know objective-c, so I had to do it, therefore delete:
And instead create an AppDelegate.swift, Xcode will ask you if you want to create a bridging header, say yes, and that the following contents:
On the bridging header file
On the AppDelegate.swift
Not gonna give away too much of my own code, but that should get you started to have a working status bar item that you can click on.
PLEASE DO NOTE You have to change the module name when registering the root view, in the above snippet it is “tempomat” should be w/e you named your react-native project.
![Macos Macos](/uploads/1/3/4/1/134136618/570378036.jpg)
If you don’t want your app to appear on the macOS dock and sit on the background (you won’t be able to alt-tab to it): on your info.plist you need to set the value
Application is agent (UIElement)
to YES
On your
Main.storyboard
file, delete the old references to the ViewController and the window, and you also have to change the app delegate on the right side attribute panel and give it your macos module, otherwise it won’t be picked up, here is a screenshot that should guide you on where to look ?:I did run into some weird swift compilation chain error, I think it was because of Flipper support in RN 0.62, make sure that on your target settings
DEAD_CODE_STRIPPING
is set to YES
and Always embed swift libraries
is also set to YES
Done, you should be able to hit the run button via xcode (or run the app via
npx react-native run-macos
) and should see your RN menu bar running!BUT, there is catch, right now react-native-macos is so fresh… pretty much none of the existing libraries are working, and sometimes that will also mess up your
pod install
react native vector icons work fine if you follow the macOS steps, but I ended up creating the following yarn command to being able to run pod install without autolinking messing with it:Does cozi app work on mac iphone and ipad 10.2. You also won’t have the latest version of react-navigation working, I got the latest version of the v2 working and that is fine for now… so yeah, a lot of compromises, but the future looks bright!
I have also created a ready to go template for you to play around, just clone it and hit the run button!
Now that you made it here (and I’m sure you like menu bar apps), check out Tempomat, if you work with CIs I’m sure it will make your life easier! also coming to iOS and Android soon!
- After some weeks I discovered a couple of problems, one is, I forgot to load the production bundle when using the app on release mode, I updated the contents of AppDelegate on this article to reflect the change.
- Since we are using Swift, the normal flags for the change in (1) won’t work so easily, you need to set new Swift flags on the project settings in xcode, go to build settings and search for
Other swift flags
on the macOS target and add-DDEBUG
The template project has been updated to reflect this changes
Munich, 23.05.2020
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Site icon 'Ekeko' created by Coloripop on The Noun Project
This document is the starting point for learning how to create Mac apps. It contains fundamental information about the OS X environment and how your apps interact with that environment. It also contains important information about the architecture of Mac apps and tips for designing key parts of your app.
At a Glance
Cocoa is the application environment that unlocks the full power of OS X. Cocoa provides APIs, libraries, and runtimes that help you create fast, exciting apps that automatically inherit the beautiful look and feel of OS X, as well as standard behaviors users expect.
How To Build Macos App Download
Cocoa Helps You Create Great Apps for OS X
Macos App Store
You write apps for OS X using Cocoa, which provides a significant amount of infrastructure for your program. Fundamental design patterns are used throughout Cocoa to enable your app to interface seamlessly with subsystem frameworks, and core application objects provide key behaviors to support simplicity and extensibility in app architecture. Key parts of the Cocoa environment are designed particularly to support ease of use, one of the most important aspects of successful Mac apps. Many apps should adopt iCloud to provide a more coherent user experience by eliminating the need to synchronize data explicitly between devices.
Relevant Chapters:The Mac Application Environment, The Core App Design, and Integrating iCloud Support Into Your App
Common Behaviors Make Apps Complete
During the design phase of creating your app, you need to think about how to implement certain features that users expect in well-formed Mac apps. Integrating these features into your app architecture can have an impact on the user experience: accessibility, preferences, Spotlight, services, resolution independence, fast user switching, and the Dock. Enabling your app to assume full-screen mode, taking over the entire screen, provides users with a more immersive, cinematic experience and enables them to concentrate fully on their content without distractions.
Relevant Chapters:Supporting Common App Behaviors and Implementing the Full-Screen Experience
Get It Right: Meet System and App Store Requirements
Configuring your app properly is an important part of the development process. Mac apps use a structured directory called a bundle to manage their code and resource files. And although most of the files are custom and exist to support your app, some are required by the system or the App Store and must be configured properly. The application bundle also contains the resources you need to provide to internationalize your app to support multiple languages.
Finish Your App with Performance Tuning
As you develop your app and your project code stabilizes, you can begin performance tuning. Of course, you want your app to launch and respond to the user’s commands as quickly as possible. A responsive app fits easily into the user’s workflow and gives an impression of being well crafted. You can improve the performance of your app by speeding up launch time and decreasing your app’s code footprint.
Relevant Chapter:Tuning for Performance and Responsiveness
How to Use This Document
This guide introduces you to the most important technologies that go into writing an app. In this guide you will see the whole landscape of what's needed to write one. That is, this guide shows you all the 'pieces' you need and how they fit together. There are important aspects of app design that this guide does not cover, such as user interface design. However, this guide includes many links to other documents that provide details about the technologies it introduces, as well as links to tutorials that provide a hands-on approach.
Macos App Download
In addition, this guide emphasizes certain technologies introduced in OS X v10.7, which provide essential capabilities that set your app apart from older ones and give it remarkable ease of use, bringing some of the best features from iOS to OS X.
See Also
The following documents provide additional information about designing Mac apps, as well as more details about topics covered in this document:
- To work through a tutorial showing you how to create a Cocoa app, see Start Developing Mac Apps Today. Desktop files won't open.
- For information about user interface design enabling you to create effective apps using OS X, see OS X Human Interface Guidelines.
- To understand how to create an explicit app ID, create provisioning profiles, and enable the correct entitlements for your application, so you can sell your application through the Mac App Store or use iCloud storage, see App Distribution Guide.
- For a general survey of OS X technologies, see Mac Technology Overview.
- To understand how to implement a document-based app, see Document-Based App Programming Guide for Mac.
How To Build Mac Os App
Essential Macos Apps
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